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Ready room

Dungeon Quest Reborn lobby

The lobby is the hub of Dungeon Quest Reborn. You return here after a clear, a wipe, or a timeout. Learn the booths once so the next run starts faster.

Dungeon Quest Reborn lobby and title art
Listing art for Dungeon Quest Reborn. The in-game lobby is where dungeon start, vendors, and trades live.

What the lobby is for

In Dungeon Quest Reborn you do not pick the next map from a pause menu in the middle of combat. You come back to the lobby to:

  • Start a dungeon from the documented eight-map route.
  • Inspect inventory, sell junk, and upgrade keepers.
  • Spend skill points on Physical, Spell, or Stamina.
  • Trade with another player, if the live client still exposes that window.
Dungeon Quest lobby vendors and boards
Vendor and board layout from established Dungeon Quest documentation. Walk the Reborn lobby and match each function before you rely on this map.

Start a dungeon

Open the dungeon board, pick the map you can actually finish, then invite or go solo. Opening documented stop: Desert Temple. Full list: Dungeon Quest Reborn dungeons. Do not import OG maps that this wiki keeps off the Reborn route — see OG vs Reborn.

Vendors and gold

Sell extras, then upgrade. Guides: upgrades and trading. Daily reward booths exist in original Dungeon Quest research; confirm whether Dungeon Quest Reborn still pays a playtime chest before you idle for it.

Sell prompt in the Dungeon Quest Reborn lobby loop
The Sell interaction turns clutter into upgrade gold.

Skill reset and testing

Original lobbies included a skill-point reset and dummy targets. If Reborn keeps them, respec when you swap Physical and Spell. Confirm the live reset flow before spending currency, then use build paths to choose a focused direction.

From the board

Dungeons you start from the Dungeon Quest Reborn lobby

Desert TempleRoute under review

Route 01 · Sun-baked ruins

Desert Temple

Encounter evidence pending
Winter OutpostCurrent gameplay evidence

Route 02 · Frozen fortress

Winter Outpost

Ice Elemental · recorded
Pirate IslandRoute under review

Route 03 · Tropical harbor

Pirate Island

Encounter evidence pending
King's CastleRoute under review

Route 04 · Royal stronghold

King's Castle

Encounter evidence pending
UnderworldRoute under review

Route 05 · Volcanic realm

Underworld

Encounter evidence pending
Samurai PalaceRoute under review

Route 06 · Mountain palace

Samurai Palace

Encounter evidence pending
Ghastly HarborRoute under review

Route 07 · Haunted port

Ghastly Harbor

Encounter evidence pending
Enchanted ForestRoute under review

Route 08 · Arcane woodland

Enchanted Forest

Encounter evidence pending