What the lobby is for
In Dungeon Quest Reborn you do not pick the next map from a pause menu in the middle of combat. You come back to the lobby to:
- Start a dungeon from the documented eight-map route.
- Inspect inventory, sell junk, and upgrade keepers.
- Spend skill points on Physical, Spell, or Stamina.
- Trade with another player, if the live client still exposes that window.

Start a dungeon
Open the dungeon board, pick the map you can actually finish, then invite or go solo. Opening documented stop: Desert Temple. Full list: Dungeon Quest Reborn dungeons. Do not import OG maps that this wiki keeps off the Reborn route — see OG vs Reborn.
Vendors and gold
Sell extras, then upgrade. Guides: upgrades and trading. Daily reward booths exist in original Dungeon Quest research; confirm whether Dungeon Quest Reborn still pays a playtime chest before you idle for it.

Skill reset and testing
Original lobbies included a skill-point reset and dummy targets. If Reborn keeps them, respec when you swap Physical and Spell. Confirm the live reset flow before spending currency, then use build paths to choose a focused direction.








